Session #15 -- June 7, 2009
After a short rest, our brave heroes decided to throw caution to the wind by throwing open the trapdoor in the corner. Hidden beneath the heavy, oaken door lay a black, dense fog. A sudden, cold fear washes over all who approach the door. A sun-rod dropped into the fog seemingly disappears. Being the most knowledgeable of arcane matters, Bran volunteers to brave the fog and go down the ladder into the dense fog. After Bran emerges on the other side, he finds himself in a brightly light room, much like the room he just left. This chamber has a newness that is a very stark contrast to the ancient, dilapidated room from which he left. However, the most radical change is the brightness of the three suns light the bleak, blasted desert-scape out the windows. After feeling a sharp tug on rope tied around his midriff, Bran hurries back up the latter to where the rest of the party is waiting for him. He explains what he has seen and convinces the rest of the party to follow.
After the party emerges into the new chamber, Bran explains that he believes that they have passed though a planar portal, but he does not know where to. Then, most of the party hears a noise coming from behind one of the doors. Just as Nala reaches to open the door, it is thrust open and a strange little Tiefling man emerges. The man calls himself Greegus and explains that he is here to watch after the tower. His Master left him here a very long time ago, but left instructions that Greegus should take care of visitors that would one day appear; Greegus would know the correct ones. Greegus offers to show our party to "It", although he is not entirely sure what "It" is. After a brief amount of time conferring, Nerantha accepts his help for the party.
While wandering through the tower, trying to find a safe route up, Greegus tells the party of some of the nastier creatures that have taken up residence in the tower. Suddenly, Greegus stops in front of a door and tells the rest that some of these nasty creatures, the Witherlings, have migrated into an area that they must pass through to continue their journey to the upper chambers. After a brief, but heated battle, our heroes have defeated the Witherlings as one of the three suns finishes setting outside of the tower. What awaits our heroes as they prepare to ascend the tower?
